Sunday, July 29, 2012

Nature-Based Races

Per Malikith, Nature Based races such as fauns, satyrs, pixies, fae, sprites, gaians may use the fae racial power Dazzle or Dark Orb (depending on good/evil)

Shapeshifters -Undead and Gaians

Shapeshifters who are undead, wear the type of undead on the meter, and the type of shapeshifter on the meter title. Undead Gaians would be banshee or phantom only.

Gaians are a type of shapeshifter who can only turn into nature based forms: such as fae, pixie, sprite, faun, satyr, mer and the like.

Tuesday, March 27, 2012

ROE NOTES 3/27/12

Warden weapons will be flaming.  Normally they use 1h weapons and shield.  They are a melee class.  You can come from ranger to warden, but warden is a melee class.  They are not restricted from using the bow, but it must be a SECONDARY weapon not primary.

Pixie stats for petite fae.  2 1/2 - 3 feet. Can use a bow that does 2 damage. Or a dagger that takes 2 hands to hold.  Unity Screamer Bows not allowed due to speed.  They cannot have ranks that give higher hit points.

Petite Fae Dragons same as petite fae and pixie stats.

Sprite must be at least 4' tall to use sprite stats.

Mage Hunters will be connected to their primary guild.  If they start as a ranger, then rangers.  They are not allowed to use 2H weapons.

Vampires:  Cannot use sunlight as a deterrent.  Running water, Garlic weaken them.  Iron and Silver weaken them.

Wingflap is restricted to the older two types of dragons.  Refer to Malakyte.

GA Realms adhere to ROE in GA battles otherwise they may not.

Death Knights will eventually have an updated hud.  The fireball will be on the huds though not reach AM strength as well as knock back.

Dragons cannot wear armor.

Divine Magic comes from gods/nature/spirits/totems.. an external source.
Arcane Magic comes from inside oneself.
Bards mix it a bit and Magisters and above do as well.

Magisters should convene on angels/demons using bow.

Fae cannot shift to metas nor ghosts.  Petites cannot shift to a troll.

The Three Magisters meet as needed and offer recommendations to Malikith.  They may or may not include others in their meetings.  Magus should try to be at those meetings, not required but should try.

Sunday, March 18, 2012

Death Knights

Death Knights are now a Paragon Class.

Witches

This was okayed by the magisters and then final approval came from Lord Malikith:


The village wise-woman creating herbal mixtures to cure her neighbors of the latest plague to curse their homes, the crone who disguises herself as a beautiful young woman to entice men to their doom, the traveling warlock who trades in potions and talismans which may or may not be truly magical. These are all examples of witches; men and women for whom witchcraft is an art and a profession.

The way of the witch and warlock is the way of a very natural magic.   Using items such as sticks, stones, roots, herbs and bones they create magic.  Differing from the traditional mage or wizard, a witch or warlock may shun the library of spells for a personal or family book of magic called a grimoire or book of shadows. Though their powers are comparable their approaches and world-views are different.

The Witch or Warlock may not use elaborate rituals to do their workings, but rather favors  sympathetic magic using the idea of like affects like.  So things like poppets, herbs, plants, potions, gazing crystals can be use to enter trances, speak with the spirits, or to curse or bless.

A Witch or Warlock may cast a circle but in a very natural and non-elaborate way, as their approach to magic is the most direct route.   Enchantments, curses, summonings, would all be common to the way of the witch or warlock.

Witch and Warlock Training:

Herbology
Potions (Healing, Harming, Beauty, Faux Death, Love)
Divination (Cards, Entrails, Crystal Ball, Scrying)
Natural Items in Magic: Sticks, Stones, Roots, and Bones
The Grimoire/Book of Shadows
Poisons
The Spirit World
Familiars
Omens and Signs
Supersitions
Moon, Earth, and Seasonal Magic

Paragons

Llarian will train all non warrior paragons, all magical class.
All non magical paragons will be trained by Justinian/Blackheart.

Fae Racial Abilities

Regular Fae 60h (or archtypes), cannot be companions.

Fae may shape-shift to one (non-meta) form. They do not change hp with shift.  They can use the weapons of the shifted form, non meta

Evil Fae may use Dark Orb racial power as opposed to the Dazzle Orb